9/1/2023 0 Comments Employment utopia game![]() ![]() Most provinces will chose one primary function to focus on and one secondary function to help their kingdom with, while trying to keep enough balance in the third area so as not to make it a major weakness. They can also hurl large fireballs at enemies to massacre their peasants, send tornadoes through enemy provinces to destroy their buildings, or illuminate the thieves in another province to hamper their effectiveness, among many other abilities. Mages can cast numerous beneficial spells on their own province to help with military protection, food production, or magical defense, among other things. Mages are similar to thieves in some ways, but focus on the dark magics. Thieves are useful at gathering intelligence on enemy provinces, sabotaging the enemies magic effectiveness or destroying their buildings, and stealing resources, among other things. Thieves keep a strong enough military to prevent most invasions but focus on training sinister agents to do their bidding. Those three are: Attacker, Thief, and Mage.Īttackers rely upon a strong military to invade the lands of others to capture more land, to destroy their target's population or raze their buildings, or to plunder the wealth or knowledge of the province they are invading. There are different ways of accomplishing these objectives, with three basic play styles and combinations of the three. Generally speaking, provinces will try to either gain a high networth, gain Titles through honor, or seek to help their kingdom in whatever way possible. Provinces will choose similar objectives for their own province depending on what they wish to accomplish. Generally, Kingdoms will pursue one of three things: Land (the total land of all the provinces in your kingdom), Honor (won by successful thief and mage ops, as well as successful attacks), or war wins. At the end of the age, the scores are recorded and then all the provinces get reset so everyone starts all over again, and those that joined midway through the last round are given a chance to start on even footing.Įach kingdom chooses how to play the game as they see fit, as does each province. Utopia is played in "Ages" which last approximately three months each. ![]() Kingdoms can get to 25 by inviting other provinces to join their kingdom. The game is configured to automatically place new provinces in those kingdoms with less than 20 provinces so that all kingdoms have as close to 20 provinces as possible. Kingdom's consist of anywhere from 1-25 provinces. Each Kingdom is composed of provinces, such as yours, coming together for the common good of the Kingdom. Utopia is a Medieval land divided into 40 different "Islands" consisting of 8 Kingdoms on each Island. These turns are known in game as "Ticks". Exploring new lands, building buildings, training your military, and researching books of science can all be ordered at any time and take differing lengths of time to complete, with the countdown to those resources becoming available processing every hour on the hour. In between the turns progressing, you can perform many actions, such as attacking, casting spells, or stealing resources from other provinces. Utopia is a turn based game, with turns progressing once every hour. Section II: What is Utopia and how do I get started? This is not a replacement for the official guide, but should be used as a supplement. It is only an introduction to Utopia, not an advanced concepts guide. Hopefully, this guide will be a little more straightforward in helping new players to understand the game and how to play it effectively.Īlso, keep in mind that this guide is purposefully simplistic. Although the official Utopian Guide presents a lot of great info, I have found its organization somewhat lacking and its clarity on topics difficult for new players to understand. This guide has been written for those that are new to Utopia, specifically for those in my kingdom. ![]() Section I: What is the purpose of this guide?
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